Tokuda also confirms that Wilds will feature two graphics modes at launch: a 30 frames-per-second fidelity mode, and a 60fps ...
Monster Hunter Wilds' new boss is designed to make you find new strategies while in co-op teams, as long as you can get over ...
We played the first five hours of Monster Hunter Wilds at Capcom's headquarters in Japan and came away impressed with its ...
Monster Hunter Wilds director Yuya Tokuda is actually quite glad that people missed the hitstop from older games in the ...
I've never needed much story from Monster Hunter. Each game's plot follows a predictable pattern: Something is upsetting the ...
In our hands-on preview we learned Equipment Skills are split between weapons and armor, Insect Glaive is getting its ...
After six hours of hands-on time, Monster Hunter Wilds is shaping up to be the most ambitious and streamlined Monster Hunter ...
We flew to Osaka, Japan to visit Capcom and spend hours with a new build of Monster Hunter Wilds, and to meet the devs ...
Siliconera got a chance to speak with members of the team behind Monster Hunter Wilds about its monsters, environments, and ...
While food has always looked good in Monster Hunter games, Monster Hunter Wilds takes it to the next level with the best ...
I yearn to return to Monster Hunter Wilds and don’t know how I’m going to manage waiting another two months after getting to ...